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Daytona USA Review

Team Hornet’s number 41 car isn’t as exotic as Out Run’s stable of prancing horses, with their whispered promises of fun in the sun on an endlessly unfurling road. It has none of the slippery precision of Sega Rally Championship’s Delta and Celica, the off-road duo that provided Tetsuya Mizuguchi’s game with its razor-sharp power slides. And it can’t claim to have pushed back the 3D frontiers as Virtua Racing’s polygonal powerhouses did.

But car number 41, more so than its cohorts, is an icon – a totem of a time when Sega’s imagination ran as wild as the stallions galloping beside Daytona USA’s Sea Side Street Galaxy, and now a fitting epitaph to a genre that seems, not for the first time, to have breathed its last.

As a revival, this touched-up outing for Xbox Live Arcade and PlayStation Network is as full-blooded and sure-footed as it gets. Textures are carefully guided into the often-unforgiving world of 720p, the soundtrack’s been sent back to the recording studio now it doesn’t have the din of an arcade to hide behind and it’s kept every one of its 60 frames per second.

Sega’s work here goes a little beyond the promise of an arcade perfect port, too. Like Bluepoint Games’ recent work for Sony on the God of War and Team Ico Collections, this is Daytona USA as you remember it rather than how it actually was: dim memories of its rolling blue skies and Tonka Toy cars unearthed and gifted back to you in full HD.

It’s a revival that’s subtly revisionist, though it’s all in the best possible taste. The pop-up that marred the original Model 2 board has been smoothed, if not eradicated completely, while the more detailed textures work in tandem with an unwavering frame rate to hide Daytona USA’s 18-year vintage well.

And fortunately age doesn’t seem to have ravaged Daytona USA’s core, which proves as timeless as any racing game of the last twenty years. As tradition dictates – and it’s arguable that Daytona USA has dictated much of the tradition here – it’s a race against a ticking clock as much as it is your fellow racers, as you pick up fistfuls of seconds on passing each checkpoint.

Even taking into account the requisite mirrored courses, Daytona USA is light on content, but Sega’s been smart to dig deep into what’s already there rather than adding to it. Sitting alongside the arcade original – which itself is presented across various difficulties, with various options including the ability to play with the original Japanese menus – there’s a generous and thoughtful suite of extras.

Survival Mode takes the second-scrounging nature of Daytona USA’s checkpoint races to a logical and satisfying conclusion; here, time’s also rewarded for clean cornering, overtakes and drifts, with the aim being to cover as much ground as possible before the counter hits zero. There’s a touch of the Gothams in how it balances constant reward against a ticking clock, and it’s enlivened, as is much of Daytona USA’s content, by full leaderboard support.

Challenge Mode presents a warm reminder of Sumo’s work on its various OutRun 2 conversions. Split evenly across all three courses, it’s a diverting run through bite-sized objectives – although it’s lacking a little of the imagination that provided Coast 2 Coast’s parallel mode with such a strong pull.

It’s Karaoke Mode that really gets to the big, dumb heart of Daytona USA though. Light on features and with no tangible scoring system, it simply overlays the lyrics of Takenobu Mitsuyoshi’s stirringly cheesy soundtrack to the game, inviting you to sing along – as if you ever really needed an invite to sing along to Sky High anyway. It’s throwaway stuff that nevertheless inspires the widest of smiles.

Source: http://www.eurogamer.net/articles/2011-10-26-daytona-usa-review

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