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Archive for the category “Batman: Arkham City”

Batman: Arkham City PC receives mini delay

Batman: Arkham City’s official November 18 launch date for PC in North America has been slightly shifted to November 22. Warner Bros Interactive Entertainment also stated the PC version will be available November 23 in Australia, November 24 in France and Benelux, and other European territories beginning November 25.

Although WBIE wouldn’t confirm, a major South African retailer has stated the game won’t launch on PC until December in the region.

The PC launch will occur just as the “Robin Bundle Pack” hits the digital distribution circuit.

Source: http://www.joystiq.com/2011/11/08/batman-arkham-city-pc-receives-mini-delay/

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Nightwing DLC footage is electric, sticks Nov. 1 landing

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Nightwing, the original boy wonder grown into twenty-something slugger, will be available as Batman: Arkham City DLC come November 1. The pack includes Dick Grayson in Nightwing costume, two additional challenge maps, Wayne Manor and Main Hall, and an Animated Series Nightwing skin for $6.99.

As was accidentally revealed a couple weeks back, the “Robin Bundle Pack,” featuring the Dark Knight’s third Robin (don’t ask about the second, it’s a sore subject), Tim Drake, will hit on November 22 for $6.99.

Source: http://www.joystiq.com/2011/10/26/nightwing-dlc-footage-is-electric-sticks-nov-1-landing/

PC Gamers, You Should Update Your Graphics Card Drivers This Week

It’s been a big month for PC games, and things are about to get even bigger, so if you’ve been lazy and forgotten to update your graphics card drivers, you’re going to want to fix that.

Between big games having issues (RAGE) and even bigger games just being…big (Battlefield 3), both AMD and Nvidia have released brand new drivers that boast big performance improvements for both those games and other upcoming titles like Batman: Arkham City.

For specifics on what’s being improved/fixed, you can see AMD’s 11.10v3 notes here, while Nvidia’s 285.62 notes can be found here.

Batman: Arkham City PC system requirements detected

We may have to wait until the eighteenth of November to get our WASD-lovin’ keyboard claws on the PC version of Batman: Arkham City, but the extra weeks have given us ample time to make sure our beefy rigs are up to snuff.

Not that we’re that worried, mind you: Nvidia has released the minimum and recommended system requirements for the caped crusader’s latest romp, and all told the spec aren’t totally outrageous. Maybe we didn’t need to spend forty thousand dollars on a replica of Batman: The Animated Series‘ Batcave supercomputer after all.

Minimum System Requirements

  • Operating System: Microsoft Windows XP, Vista or 7
  • CPU: Dual-Core CPU 2.4 Ghz
  • RAM: 2GB
  • Graphics Card: NVIDIA 8800 or ATI 3800 with 512MB of VRAM
  • Sound: Microsoft Windows XP/Vista or 7 compatible sound card (100% DirectX 9.0c-compatible)
  • DVD-ROM: Quad-speed (4x) DVD-ROM drive
  • Hard Drive: 17.5GB free disk space
  • Input Devices: 100% Windows XP/Vista or 7 compatible mouse and keyboard

Recommended System Requirements

  • Operating System: Microsoft Windows 7
  • CPU: Dual-Core CPU 2.5 GHz
  • RAM: 4GB
  • Graphics Card: NVIDIA GeForce GTX 460 or ATI Radeon HD 6850 with 768MB+ of VRAM (DirectX 11 compatible)
  • Sound: Microsoft Windows XP/Vista or 7 compatible sound card (100% DirectX 9.0c-compatible)
  • DVD-ROM: Quad-speed (4x) DVD-ROM drive
  • Hard Drive: 17.5 GB free disk space
  • Input Devices: 100% Windows XP/Vista or 7 compatible mouse and keyboard or Xbox 360 Controller for Windows

Source: http://www.joystiq.com/2011/10/22/batman-arkham-city-pc-system-requirements-detected/

Broken Catwoman codes in Arkham City will be ‘resolved’

Warner Brothers has commented on the issue of broken DLC codes shipping with copies of Batman: Arkham City, insisting that only a small percentage of consumers were affected, but that it will resolve the issues concerning an otherwise “successful” launch.

“Since Tuesday’s incredibly successful launch of Batman: Arkham City in North America, our customer support team has received a very small number of calls/emails (less than 0.05 percent of total units sold) regarding Catwoman codes either being invalid or not included in the game packaging,” it said. “While the number of affected versions is very small, WB Games apologises for any inconvenience this has caused and we are committed to getting these issues resolved as quickly as possible.”

Having a small percentage of problems isn’t an excuse, not when it’s a problem that never needed to happen in the first place.

As well as Catwoman, codes for various pre-order skins and special edition DLC have also been causing gamers grief. Hopefully WB has plans to make things good with those, too!

Source: http://www.destructoid.com/broken-catwoman-codes-in-arkham-city-will-be-resolved–214207.phtml

Batman: Arkham City map app is now available

If you’re anything like me, you find yourself getting lost in Arkham City. It’s huge! And there’s too many people talking in the background — it gets confusing.

I’m hoping this new Batman: Arkham City Map App will help. Bradygames worked with Rocksteady and Warner Bros. to create it, and it’s now available now from Apple’s App store. It features maps for every area in the game, locations of more than 350 collectibles, and an interactive collectible tracking system.

Alfred will be like, “Dude, where did you get that!?”

Source: http://www.destructoid.com/batman-arkham-city-map-app-is-now-available-214219.phtml

Batman: Arkham City PS3 vs. Batman: Arkham City Xbox 360. This Is No Two-Face.

Batman: Arkham City is coming to the Xbox 360, the PS3, and the PC. Website CVG compared the PS3 and Xbox 360 versions. Watch the above clip to see them face off.

Dunno about you, but they look like they’re about the same—both look pretty great!

Source: http://kotaku.com/5852020/batman-arkham-city-ps3-vs-batman-arkham-city-xbox-360-this-is-no-two+face

Snag discounted Batman, Assassin’s Creed and more with free shipping at Newegg

Newegg seems to have a pretty good sale going on, offering discounts and free shipping on several games. Using the correct coupon code, Assassin’s Creed: Revelations and Saints Row: The Third can be pre-ordered for $48, while Ultimate Marvel vs. Capcom 3 will drop to $30. Also, while it’s not listed in the actual sale, we noticed a $10 promo code for Batman: Arkham City.

Find links to each game and their promo codes after the break. The sale runs through Saturday (except for the Batman promo, which runs through the 24th). Let us know if you spot any eligible games.

Xbox

  • Assassin’s Creed: Revelations (Newegg) – EMCJKHK93
  • Ultimate Marvel vs. Capcom 3 (Newegg) – EMCJKHK97
  • Saint’s Row: The Third (Newegg) – EMCJKHK95
  • Batman: Arkham City (Newegg) – EMCJKJB67

PS3

  • Assassin’s Creed: Revelations (Newegg) – EMCJKHK94
  • Ultimate Marvel vs. Capcom 3 (Newegg) – EMCJKHK98
  • Saint’s Row: The Third (Newegg) – EMCJKHK96
  • Batman: Arkham City (Newegg) – EMCJKJB68

Source: http://www.joystiq.com/2011/10/20/snag-discounted-batman-assassins-creed-and-more-with-free-ship/

Warner solving Arkham City DLC issue with a simple 5 step process

According to a tipster, it looks like Warner Bros. is taking steps to resolve the various downloadable content issues faced by purchasers of Batman: Arkham City. Or, more precisely, Warner is asking customers to take steps — five of them, actually. Alright, six if you include having to contact customer service in the first place.

A Joystiq tipster by the name of Michel contacted customer service, and was told to provide the following:

  • A dated proof of purchase (receipt, invoice) showing the purchase of a NEW copy of the game (not a rented or used copy, nor a copy purchased from eBay)
  • Your gamertag for Xbox Live, or your profile for the PSN
  • Your email address
  • A scan or digital picture of the package and game disc(s)
  • A scan or digital picture of the code sheet (both sides).

Upon receipt of the information, customer service promised it would “escalate” Michel’s issue “so a code can be produced.” Obviously, the whole ordeal once again raises concern for the concept of “Online Pass” or “Project Ten Dollar,” which is ostensibly aimed at reducing used game sales and thus increasing publisher revenue. Then again, it’s supposed to reward customer loyalty, offering new purchasers something extra for supporting the developer and publisher.

And this isn’t the first time that Online Pass has caused problems for the users it was meant to reward. Driver: San Francisco also ran into problems with missing redemption codes. Dirt 3 purchasers were unable to redeem their online passes while PSN was down earlier this year, and the developers were unable to disable the requirement, as it was hard coded into the game. Before that, Xbox Live Silver members ran into trouble downloading extra content promised for new copies of Dead Space 2.

We’d like to ask if Online Pass is more trouble to publishers than it’s worth, but unfortunately we already know the answer.

Source: http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/

Batman: Arkham City looks sexy as Hell on PC

A new video has surfaced, detailing just how much better Batman: Arkham City is going to look on PC when the delayed version finally launches. Pride of place is given to the PhysX effects that Nvidia’s cards can take advantage of, and the difference is noticeable.

In addition to the video, a screenshot of Catwoman in all her highly detailed glory has been provided.

Just take a look at the video and see the sheer amount of stuff going on in the PC version compared to the console alternative. At least the computer crowd will be getting some eye candy in exchange for their delay. Just a shame they had to stick SecuROM in there, of all things.

Batman: Arkham City is due to hit computers November 15.

Source: http://www.destructoid.com/batman-arkham-city-looks-sexy-as-hell-on-pc-214054.phtml

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