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Archive for the category “CS:GO”

Counter Strike: GO beta delayed to address early feedback

Originally planned for October, it looks like the Counter-Strike: Global Offensive closed beta has been delayed. According to an ESEA News interview with Valve’s Chet Faliszek, the beta was pushed back after the company received feedback from the Counter-Strike experts who have already tested the game.

Faliszek noted that there are some fundamental issues that need to be resolved before the beta is made available to a wider audience. He didn’t offer any updated release date for the beta, though he did reveal that the initial wave of the beta will include 10,000 players and will grow “in steps” as Valve tests “infrastructure and scalability.”

Eventually, the beta will be made available to everyone. Faliszek added that there will be no set end date for the beta, saying “we have no mandate from anybody of when we have to ship this.” Essentially, he said, the final version of the beta will be the game that Valve actually releases to the public. “It will be the release game that you’re just playing,” he said, “and then at some point we’ll say, ‘Okay, now we’re going to officially release it.'”

Source: http://www.joystiq.com/2011/11/01/counter-strike-go-beta-delayed-to-address-early-feedback/

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Go pro with an hour of Counter-Strike: GO footage

Bad news for the haters: We’ve spent the last hour absorbing ESL TV’s Counter-Strike: Global Offensive footage from a recent Intel-sponsored competition. After watching the U.S. and Europe square off, we’re in possession of all the sweet tips and kill tricks that will make us unstoppable when the game arrives.

… OK, OK, we suppose we can break a little something off for you, but keep it to yourself: When you see someone from the other team? Shoot ’em. Common sense, you say? Sure, but here’s our twist: Keep shooting them, until they die.

Source: http://www.joystiq.com/2011/10/20/go-pro-with-an-hour-of-counter-strike-go-footage/

NYCC 11: New Weapons Walkthrough

Take a look at some of the new weapons that are at your disposal in Global Offensive.

Source: http://www.gametrailers.com/video/nycc-11-counter-strike-global/722435

Valve Responds to PS3 Version of Counter Strike: GO Being Slower Than PC Build, Xbox Live Omission

Valve has responded to the claim of Counter Strike: Global Offensive’s PlayStation 3 version being slower than its PC counterpart. Additionally, the company has explained why Xbox Live was left out of the PC and PS3′s cross-platform capability.

Speaking to TIMJ, Valve writer Chet Faliszek said on a question regarding the PS3 version of the game feeling slower than the PC version:

They’ll be running at the same pace on all systems. No omissions were made.

Faliszek continued to talk about on Xbox Live’s omission from the cross-platform capability for the shooter:

It has to do with operating systems and the way they work. Steam connectivity was already accessible through Playstation 3, and we had a lot of success with that. However, in terms of how cross-platforming will work remains to be seen. Essentially, we need to see if Valve can keep this updated to a standard that we would like. There will be a lot of community involved in the beta to help us, and it will be down to them to decide how the cross-platforming is implemented, how it will play, and ultimately, if it works.

Counter Strike: Global Offensive is due for a release in 2012 for the PlayStation 3, PC and Xbox 360.

Source: http://www.gamersmint.com/valve-responds-to-ps3-version-of-counter-strike-global-offensive-being-slower-than-pc-build-xbox-live-omission

How Much Counter-Strike’s Maps Have Changed

If you're not quite sure how much spit and polish has been applied to Counter-Strike's more memorable levels as part of the game's upcoming Global Offensive update, check out these comparison shots.

Using official screenshots or trailer screengrabs as a base, players have staked out the exact same spots on existing versions of the maps, to give us all an idea of how much trash, debris and other assorted stuff is being added to breathe a little more life into the stages.

As you can see, some, like Nuke, haven't changed much! Others, like Dust, have changed a lot.

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Source: <a href="http://kotaku.com/5847166/see-how-much-counter+strikes-maps-have-changed/gallery/1">http://kotaku.com/5847166/see-how-much-counter+strikes-maps-have-changed/gallery/1</a>

Counter-Strike: Global Offensive gets new Arsenal Modes

Valve has announced that they are working on new Arsenal Modes for the upcoming Counter-Strike: Global Offensive, set to release on Xbox Live Arcade, PlayStation Network and Steam in Spring 2012. The mode is largely based on a very popular Counter-Strike: Source mod called “Gun Game.”
Valve is clearly going the extra mile here as they are working together with the creators of the original mod in order to bring “Arsenal: Arms Race” and “Arsenal: Demolition” to Global Offensive. This adds eight new maps to the game and according to Michael Barr, the project lead of Gun Game, they are making sure this will be the best version of the mode yet.
It’s good to see that, once again, Valve is working together with smaller developers for the greater good. Jim Sterling has already had some time with the game and rather enjoyed it, so the signs are looking good.

Counter-Strike: Global Offensive

Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.

CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year’s PAX Prime and Eurogamer Expo.

Source: http://store.steampowered.com/app/1800/

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