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Archive for the category “Deus Ex: Human Revolution”

Eidos Montreal fesses up to poor boss fights in Deus Ex: Human Revolution

Even though the recent release of “The Missing Link” DLC featured a more appropriate boss encounter, the majority of Deus Ex: Human Revolution’s boss fights force players to forgo whichever strategy they employed throughout the game and, you know, just shoot ’em in the face. Unless that is your strategy, in which case all we have to say is: you monster.

Eidos Montréal producer David Anfossi told Edge that farming out the boss fights to Grip Entertainment was a mistake — not because Grip failed, but because the implementation and design of boss encounters was poor. “We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either. We knew that before the release of the game, but there had to be some compromise. It [was] our decision.”

That’s not to say Anfossi isn’t proud of Deus Ex — he’s quite content with the hacking, stealth, social and combat aspects of the game — but if he had a chance to do it all again, he’d handle the boss fights differently rather than taking them out entirely. “There are two options: no boss fights, or do boss fights correctly. I’m pretty sure that now we have the knowledge to do it correctly.”



Deus Ex ‘The Missing Link’ DLC available now; major discount on full game at Amazon, Steam


Deus Ex-cellent DLC “The Missing Link” is available today for PC, Xbox 360 and, once the update occurs later today, PSN. The five- to six-hour campaign finds augmented security agent Adam Jensen on a mother lovin’ boat, but not the kind you see in rap videos. Check out our review to find out what you’ll receive for $15.

For those who haven’t picked up the game of the year contender yet, Amazon and Steam have some significant discounts on the game for a limited time. On PC, Valve’s platform has the title at 25 percent off for $37.49 as part of its “midweek madness” sale, while Amazon’s downloadable version is 40 percent off and $29.99. Console owners can grab Deus Ex: Human Revolution for $36 from Amazon as part of the site’s “deal of the week” promotion.


Let’s Take a Walk Through Deus Ex’s Missing Link

Due out in October, the Missing Link downloadable content for Deus Ex: Human Revolution sees players navigating an augmentation-stripped Adam Jensen through a mysterious freighter. Here’s lead narrative designer Mary DeMarle to show us how that works.

Man, Jensen does not look good as this demonstration starts up. It turns out removing augmentations is more than just turning them off. There’s plenty of blood involved as well. I’m just surprised he still has his arms. I would pay any amount of money for downloadable content that had Jensen fighting with only his teeth. Oh well, maybe next game.


Those Horribad Deus Ex: Human Revolution Boss Battles Were Outsourced

A month after release, popular opinion holds firm that Deus Ex: Human Revolution was a well-made game. And yet one niggling flaw stands out, an issue that has been highlighted in countless blog posts, tweets, and video game forums. Those accursed boss battles.

They were, in a word, bad. As I played the game for the first time, I was surprised at their inclusion—not because boss battles are inherently problematic (that’s a topic for another day), but because they just… didn’t fit. Unlike the rest of the game, there was no nuance to them—just Adam Jensen vs. one of a number of pissed-off, charging bullet-sponges.

I figured out how to beat all of the first three easily enough (in order: Grenades, Wall-Vision, Wall-Vision), but still their presence lingers on in my memory of the game. Why were they in there are all? And why did they feel so totally different from the pleasurable sneaking, exploring, and conversation that made up the rest of Human Revolution?

As it turns out, those boss battles weren’t designed at Eidos Montreal, they were outsourced to a studio called Grip Entertainment. In the video above, Grip’s head Paul Kruszewski talks about the process of crafting the boss encounters, from gun-arm Barrett to silent robo stealth-chick to the “boss conversation” at the end of the game’s first level.

It certainly sounds from the interview as though Kruszewski took their contribution to the game seriously, despite being a “shooter guy” without a ton of knowledge of the Deus Ex series.

The boss battles really weren’t a huge problem for me; they were over quickly enough that I really didn’t mind. But I remain surprised that Kruszewski, for all his talk of staying true to the freedom at the heart of Deus Ex, would create such inflexible encounters. There was no way to sneak up on Barrett, or talk him out of trying to kill me, or nonlethally take him out. It was just me, him, and a bunch of explosives.

Making a AAA game has never required more manpower than it does now, and it’s not a surprise that Eidos would need to get some outside help to get Deus Ex: Human Revolution completed and shipped.

But while Grip’s boss battles are indeed a bummer, at least Eidos didn’t outsource something more vital. I mean, can you imagine what would have happened if they’d had a separate studio handle the air-ducts? Yikes.


Deus Ex: Human Revolution conspiracy hints at new content

A code on the Deus Ex: Human Revolution title screen was actually part of a deeper conspiracy that, if followed to its conclusion, led to the image we’ve posted above. The prevailing theory about what it means, in combination with the day and time stamp in the bottom left of the image, is that Square Enix could announce DLC for its hit game as soon as next week.

The image was discovered after internet sleuths followed the code to GPS coordinates for Uluru rock in Australia. Combined with a password of “11m13clinic” and some Twitter help from the game’s producers, the clues eventually unlocked the image (which is probably a clue in itself).


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